Embark on a new Journey
In the obscurity of an Outer Element
I came across a Face
from my own Inner Soul...


T H E    B L A C K    M I L L


a story by Bilbo WillowTree

for

Morrowind, the Elderscrolls III by Bethesda



Story and mod:

Bilbo WillowTree

Quality surveillance and mod improvements:

Tommy Khajiit

Testing:

Amra - Sunsi - Llorrac - Farhag - Quistnix - Chasnam - SVCkiller - PhiloSophia - Dodo4 - Ragnarok - Zahrathustra - Fernelf

Models/textures

Adul - Baalthazar - CanadianIce - Dongle - Don Salus - Lady E - SoulShade - The Conjurer - Stadi Galanos - Xanondorf - Timpy - Rhedd - TextureFreak - Tommy Khajiit - Bilbo WillowTree

Shade Graft based on Hurdy Gurdy's model

Text revisions and enhancements:

Amra

Possession script:

Mephisto

Additional house interior modding:

Tommy Khajiit

Special thanks to Myth for intitial hosting of the testversion

Story

Anxiety has risen amongst the highest ranks of the Temple, for their spies reported the coming of a new Special Agent of the Emperor to Vvardenfell - another Stranger with no known lineage.

Even the Temple's Inquisition, focused on rumors about the return of an ancient evil, turned its gaze towards this newcomer, and summoned its trackers to find the Imperial Special Agent who came before in a similar way - you.

Informed that you were on your way to the small seaside town of Seyda Neen, an Inquisitor with two Ordinators journeyed by Silt Strider to meet you there.


Requirements

Tribunal is required for The Black Mill.


Installation

To install simply unzip the file to your Morrowind Data Files directory, make sure to use the subdirectory names in the zip file for the meshes and icons. Then activate TheBlackMill.esp in the Data Files section of the Morrowind Launcher.


Playing guidelines

The game starts when you meet a company of three near the Silt Strider in Seyda Neen. Talk to them.

The Black Mill is designed to be played with a more developed character, our estimate is that your character needs at least to have reached level 25 to be able to complete the mainquest. And even then you'll find a lot of challenges.

It is strongly advised to use multiple savegames, so in case things go wrong you have a choice to which savegame you wish to revert to.


Known bugs and issues

There are no known bugs. This game will not invalidate your savegame.

Upon first start it is possible that you receive the following error message:

"Local count for script 'TribunalMain' differs from saved local count
Continue running executable?"

This is quite normal, press "Yes" or "Yes to All" to continue.



Version history

23 February 2004, version 0.9 Release candidate.

15 March 2004, version 1.0